Kank

Kank

Kanks are ant-like creatures that form herds across the tablelands. A kank hive

STR 2d6+14 (21)
CON 3d6+7 (17)
SIZ 2d6+19 (26)
DEX 3d6 (11)
INS 2d6+4 (9)
POW 2d6 (7)

Action Pts: 2
Damage Modifier: +1d10
Power Points: 7
Movement: 10m
Strike Rank: 10
Armour: Chitin Hide (3)

Location AP/HP
1 Right Rear Leg 3/9
2 Left Rear Leg 3/9
3 Right Middle Leg 3/9
4 Left Middle Leg 3/9
5-9 Abdomen 3/10
10-13 Thorax 3/11
14 Right Front Leg 3/9
15 Left Front Leg 3/9
16-20 Head 3/9

Special Abilities

Poison: Kank poison is delivered through mandible bites. Application: Contact. Potency: 55. Resistance: Endurance. Onset time: 1d6 minutes. Duration: 1d6+2 rounds. Conditions: Victim is paralyzed and cannot move. Antidote/Cure: Can be cured by the Healing skill.

Skills

Athletics 67%, Brawn 80%, Endurance 74%, Evade 52%, Perception 46%, Willpower 44%

Combat Style

Kank Soldier (Mandibles) 71%

Weapon Size/Force Reach Damage AP/HP
Mandibles L S 1d8+1d10 n/a

Powers:

n/a

Variants

Kank

Dark Sun: The Karsto Campaigns Michael_Feare