Cilops

Cilops

STR 2d6+12 (19)
CON 2d6+12 (19)
SIZ 2d6+18 (25)
DEX 2d6+10 (17)
INS 2d6+4 (11)
POW 3d6+3 (13)

Action Pts: 3
Damage Modifier: +1d8
Power Points: 7
Movement: 8m
Strike Rank: 14
Armour: Chitin Exoskeleton

Location AP/HP
|1-3 Tail Tip
5/10
4-5 Mid End-length 5/10
6-7 Fore End-length 5/10
8-9 Rear Mid-length 5/11
10-12 Mid Mid-length 5/11
13-14 Fore Mid-length 5/11
15-16 Rear Fore-length 5/10
17-18 Mid Fore-length 5/10
19-20 Head 5/10

Special Abilities

Poison: When struck by a cilops’ antennae, paralyzing poision slathers the victim. Application: Contact via antennae. Potency: 75. Resistance: Endurance. Onset time: Instant. Duration: 2d4 minutes. Conditions: Paralysis, no matter what hit location the poison made contact with. Can be ameliorated with the Healing skill.

Skills

Combat Style

Poison and Maw (Mandibles, Antennae) 75%

Weapon Size/Force Reach Damage AP/HP
Mandibles L S 1d6+1d8 n/a
Antennae L S Poison n/a

Powers

  • Clairvoyance (CS 6)
  • Psychometry (CS 6)
  • Empathy (TP 4)

Cilops

Dark Sun: The Karsto Campaigns Michael_Feare