Tag: Campaign Log

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  • E01: Cursed Awakening

    The campaign begins in the [[Dark Sun Calendar|190th King's Age]], _year of Priest's Defiance_ (the default starting year for 4E Dark Sun, though we began this game using the Savage Worlds system. We converted to using Basic Roleplaying 4E sometime in …

  • E02: Pallid Affliction

    bq. _The ancient crypt doors bend and break under the force of Kathaalis' well-placed kick. Splinters of wood ricochet in several directions as the seal of the tomb is destroyed. A non-stagnant, hot wind bellows down the dust-ridden hall. The sky outside …

  • E03: Unveiled

    The party leaves the city of Balic with the Rees merchant caravan headed for [[Fort Glamis]]. The Caravan takes them to the rocky badlands near fort and the characters depart them (details of this trip are missing). At this point, the group is on their …

  • E04: Uriah's Keep

    Synopsis: * ~21 of Breeze (not sure on exact date) * Party gets transported across the [[Estuary of the Forked Tongue]] on a silt barge with other shackled captives * The barge arrives at Uriah's Keep at after a couple hours * The keep is a large …

  • Intermission: Haitus events

    bq. The assassination of Kegigoth's master turned to disaster, yet the fleet-footed elf Dalamar manages an escape from the Raamian's patrolled courtyard (but not without bloodshed). The haste of the elf's break was comparable to the healthiest of dune- …

  • E07: Peculiar Dream

    bq. It was dusk when you arrived here. You now see several silhouetted figures leading you down a long stone corridor. Subdued light flickers ahead from two weak torches mounted on the dry sandstone walls. Sand piles up in the corners. Directly behind the …

  • E08: Tooth and Claw

    bq. The scourging crimson sun hangs almost directly overhead in the midday sky. A steady, heated wind slowly seeps over the canyon walls. The distant calls of wild beasts occasionally echo throughout the rocky gorges. With the old druid Veloc nowhere to …

  • E15: The Jagged Crags

    h3. Synopsis *The Cliff Alcove* * The PCs sail the silt estuary to a very low-traffic area to dock on the island of [[Ledo]] * The party rests safely for the night in the rugged alcove. * When they awaken, Dalamar feels slightly ill, and it …

  • E16: Into the Prophet's Citadel (part 1)

    _Echoes of dwarven generations long dead appear in their ancient divination circles and altar rooms. The occasional dwindled carcass of reptilian beasts litter the checkered rose taupe stone floors, which are caked in dust and debris. The Citadel's …

  • E25: A Seige Lain

    The unified army storms the earthen ascent into Uriah's Keep, occupies the innards, and forces the submission of Javairre Saun. But the party's indecision on how to handle Uriah and his community schisms into divided inner-conflict.

  • E26: Severance

    h3. Confrontation in the Temple of Iax-Cavaka [[:hanibaal-demontes]] orders [[Paxitus]] and his mercenaries to kill [[Uriah]], but [[:nataku]] intervenes, transmutating into a large elemental of water, in an attempt to bar the coup ordered by Hanibaal. …

  • E27: Resurrector

    Nataku brings the dying body of Uriah beneath the Temple of Iax Cavaka to lay before the sacred drake Knoibune in an attempt to establish a connection to his god.

  • E28: An Earth God Scorned

    The Grapple and the Yeoman attempt to sail out of the Keep's docks as a gargantuan earth drake breaks out of his lair to take vengeance upon Hanibaal's army.

  • E29: Amaro

    Dalamar meets the Veiled Alliance spy Javairre hired to find the Praetor who cursed the elf almost two months ago...

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